Manifesto

Multiplayer Role-Playing Game Manifesto

Intro 

Years of playing, designing, creating and studying role playing games (RPGs), online (MMORPGs) and tabletop has lead me to the realization of two key things about RPGs:

First, is there are many skills a person can and must learn and develop many practical skills to effectively play a role-playing game. Second, there is a greatly untapped opportunity for RPGs to supercharge human development and learning (“Leveling Up” people).

My experience

  1. Read a “Manual” as 8/9 year old boys, My cousin and I
    1. Continued to read manuals & create worlds
  2. Developed my own RPG systems, as a teenager and in my mid twenties
  3. Studied many other Role-playing game systems
  4. As an adult started studying game design
  5. Acted as Game Master (GM)/Dungeon Master (DM) weekly for years of tabletop campaigns
  6. Created two indie Xbox games with RPG elements
  7. Developed several deliberate enhanced learning prototypes
    1. Learn Java programming in Sci Fi setting
    2. Learn Math with System that aligns with Khan Academy (I earned tons of energy to level up myself, energy: 375,323 )
    3. Added Math flashcards to recharge characters manna
  8. The Lord of the Rings game *The One Ring*
    1. Good system of moral choice - in my experience the players actually deliberated killing and/or torture of an Orc
  9. From April 2012, to 2019 I worked on game design, development, and management of the MMORPG Rule The Seas

RPG Manifesto

We embrace the current benefits of multiplayer role-playing games:

    • Developing Teamwork & Leadership
      • Through player guilds/gangs/corporations, groups, player trading, competitions
    • Problem Solving
      • Quests
      • Competitions
      • Social negotiation
    • Management (inventory, party/group)
    • Strategic Thinking
      • via Combat, Equipment, Competitions
    • Tactical thinking
    • Written communication (and/or spoken with VOIP)
      • Keyboard skills
      • Debate and discussion (community)
    • System thinking
    • Game Design (for GMs / 3rd party creators)
    • Moral choice
    • Sportsmanship
    • Patience & Listening Skills
    • Parents can increase time with kids and each can be engaged at their own level of competence; within a defined framework
    • Fun & a good break (holistic combination of work and play, especially as GM)
    • Imagination & creative thinking
      • Quests
    • Attention to details
    • Technical reading
      • Help texts
      • Equipment descriptions
      • Combat descriptions
      • Quests text
    • Learn to following instructions
    • Story telling
    • Drawing and/or Graphic design
    • Skill development in Software construction (programming, testing, analysis, design, planning, etc…) & related tools
    • Essential Math
      • Combat, Money & Inventory Management

We propose improvements that add value to role-playing games:

    • Software utilities, especially for 3rd party GMs
    • Modules that improve the reasons for RPG: Aura vs. Alignment for moral choice
    • GM Focus on developing & enriching people

We promote the great possibilities of what RPGs could be used for:

    • Skill building: logic & reason, math, physics, chemistry, programming
    • Knowledge development: any written or spoken subject: history, geography, politics, business, biology, etc...

We strive to mitigate the potential dangers of roleplaying games:

    • Acting out and identifying with and/or glorifying evil
    • Becoming obsessed
    • Social stigma

See the system sketch answering “What?” subsystems a MMORPG teaches and who it benefits: Link to Image of Sketch

One reply on “Manifesto”

Leave a Reply

Your email address will not be published. Required fields are marked *